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Apr 1, 2020
Recreating a gorgeous photo with Unity
Apr 1, 2020

I was initially drawn to Unity as a beginner due to two big reasons: the Terrain system was so freaking fun and intuitive, and the post processing…

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Apr 1, 2020
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Jan 21, 2020
This Is Why My Game Exploded on Launch Day
Jan 21, 2020

I had released Home is Where One Starts in May of 2015, and it did... OK. I did no marketing whatsoever, expecting Steam to do that for me, and I sold 1,000 units at $2.70 a pop for…

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Jan 21, 2020
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Sep 13, 2017
The Mysterious World of DIY Indie Marketing
Sep 13, 2017

This isn’t really an official post-mortem of The First Tree, but I would totally consider it a marketing post-mortem. That’s because most of the marketing that makes a difference happens well before launch day…

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Sep 13, 2017
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Jul 6, 2016
So Many Projects, So Little Time
Jul 6, 2016

Finishing a game as a solo-dev and working full-time is hard. I would know—my first-person exploration game Home is Where One Starts takes only 20-30 minutes…

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Jul 6, 2016
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